Elephant
Rook
Straight lines, any distance.
No reading, no losing, no ads — just gentle games for kids ages 4–8.
✨ Coming soon to the App StoreEvery chess piece gets its own animal friend — and its own way to move.
Rook
Straight lines, any distance.
Bishop
Diagonal lines, any distance.
Pawn
One little hop forward.
Knight
A magic jump in an L shape.
Queen
Any direction, any distance.
King
One careful step, any direction.
Icons, motion, and sound carry every instruction.
A wrong move just bounces back with a friendly boing — try again as many times as it takes.
Six pieces, five lands, one gentle step at a time.
No accounts, no purchases, no data collected — ever.
Real screens from the game — no mockups.
Chessimals has a small parent area: a dashboard showing which pieces your child has mastered, plus an optional daily play-time limit — once it's reached, Chessimals gently naps until tomorrow. It's tucked behind a simple arithmetic question, easy for a grown-up and out of reach for a young child.
Nothing about your child is collected — no accounts, no analytics, no ads, ever.
Tap the door on the map screen, hold the big button for three seconds, then answer the multiplication question — it's written in words (for example SEVEN × THREE), so it's easy for a grown-up and out of reach for a young child. A wrong answer simply asks a new question.
No. Chessimals works completely offline — it has no networking code at all, so it plays exactly the same with Wi-Fi and cellular data both off.
No. Chessimals doesn't collect any data — no accounts, no analytics, no ads. See the privacy policy for the full details.
Delete the app and reinstall it. Progress and settings live only on your device — there's no account or cloud save — so removing the app clears everything, and reinstalling starts fresh.
In the parent area. Hold the door on the map to get there (see above), then look for the settings screen.
Email contact@navbytes.io and we'll get back to you.
Two of the animal sounds are used under a Creative Commons Attribution licence: “Zebra Whinny” by Peet J van Eeden, via OpenGameArt.org (uploaded by AntumDeluge), CC BY 3.0; and “Chicken Sound Effect” by IMadeIt, OpenGameArt.org, CC BY 3.0. All other art, music and voices come from Kenney and OpenGameArt.org contributors under CC0. Thank you to all of them.